

It might help to look at the default sprite sheets to understand exactly how that works if you aren't familiar with them.īasically, just arrange the different frames of the sprite in the way which the engine expects to find them, and they'll work fine, regardless of their size.

It is also possible to use the "$" and "!" special characters together. This is primarily used for objects found in the map such as doors and treasure chests. Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements.

It is possible treat 1 character as 1 file by including "$" at the beginning of the file name. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Support for special walls, such as caverns, diagonals, etc.Originally posted by Priden:Then how should my sprite sheet layout look like?įrom the documentation in the Help (under the Asset Standards section, for future reference):.Import maps generated by One Page Dungeon (from Watabou).Any picture without a is considered a 4x2 spritesheet. Full HTML5 support, Windows version on Itch.io VX, VXA and MV Single map sprites have 3x4 cells and are defined by a at the beginning of their filenames VX, VXA and MV Spritesheets for map sprites are for 4x2 sprites and as such have 12x8 cells.All the content you create with it can be used any way you want, including in commercial products. You can still access the old Flash-based version (source code available on GitHub) From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map Commercial use My approach is to make an easy to use tool to create beautiful maps quickly. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use. RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends.
